- Below the Light
- Known Creatures
- Bell-Throat
Bell-Throat
Layer 1 · Habitat: Shrine Road
A lanky, eyeless biped with a throat sac that rings like a bell
Description
A lanky, eyeless creature that walks upright, with grey skin and a swollen sac at its throat that rings like a shrine bell. It hunts by listening, and it remembers everything it hears: prayers, chimes, the voices of delvers calling to each other. It uses them to lure prey into the shrines, then rings its throat until its victim can’t stand.
Bell-Throat
Medium Monstrosity, Unaligned
AC 14 Initiative +3 (13)
HP 75 (10d8 + 30)
Speed 30 ft., Climb 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 16 (+3) | 6 (−2) | 14 (+2) | 12 (+1) |
Skills Deception +3, Perception +4, Stealth +5
Condition Immunities Blinded
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 14
Languages None, but see Mimicry
CR 4 (XP 1,100; PB +2)
Traits
Mimicry. The Bell-Throat can mimic any sound or voice it has heard. A creature that hears the imitation can tell it is false with a successful DC 14 Wisdom (Insight) check.
Actions
Multiattack. The Bell-Throat makes two Claw attacks.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Toll (Recharge 5–6). The Bell-Throat rings its throat sac. Constitution Saving Throw: DC 13, each creature within 30 feet of it that can hear. Failure: 13 (3d8) Thunder damage, and the target has the Incapacitated condition until the end of its next turn. Success: Half damage only. The toll can be heard a mile away; the DM rolls an extra encounter.