- Below the Light
- Known Creatures
- Gallery Wyrm
Gallery Wyrm
Layer 1 · Habitat: Dim Galleries
A pale, eyeless serpent as long as a ship, its skin crusted with stone
Description
A pale, eyeless serpent as long as a ship, its skin crusted with plates of stone it never sheds. It tunnels through the soft rock behind the wall, and many of the galleries are its old paths. Delvers feel it before they see it: a tremor in the floor, dust falling from the ceiling. When it surfaces, it brings the tunnel down with it.
Gallery Wyrm
Huge Monstrosity, Unaligned
AC 16 Initiative +1 (11)
HP 136 (13d12 + 52)
Speed 40 ft., Burrow 30 ft., Climb 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 12 (+1) | 18 (+4) | 3 (−4) | 12 (+1) | 5 (−3) |
Resistances Piercing
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11
Languages None
CR 7 (XP 2,900; PB +3)
Traits
Tunneler. The wyrm can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Multiattack. The wyrm makes one Bite attack and one Tail Sweep attack.
Bite. Melee Attack Roll: +9, reach 10 ft. Hit: 22 (3d10 + 6) Piercing damage. If the target is Medium or smaller, it has the Grappled condition (escape DC 16).
Tail Sweep. Melee Attack Roll: +9, reach 15 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. The target must succeed on a DC 16 Strength saving throw or be pushed 10 feet and have the Prone condition.
Collapse (Recharge 5–6). The wyrm slams into the gallery walls. Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point within 60 feet. Failure: 22 (4d10) Bludgeoning damage, and the creature has the Restrained condition under rubble (escape DC 15). Success: Half damage only. The area becomes Difficult Terrain.