- Below the Light
- Known Creatures
- Grassmane
Grassmane
Layer 1 · Habitat: Resting Place
A gorilla-like brute on four legs, its front limbs far larger and heavier, with the face of a lion and long hair the same golden color as the grass
Description
A huge, gorilla-like brute that walks on four limbs, its front arms far longer and heavier than its legs. Its face is a lion’s, framed by a long mane, and its whole body is covered in long, shaggy hair of the same pale gold as the grass of the Resting Place. It lies flat in the grass, completely still, until prey is close enough to touch. Then it rises roaring, and its fists do the rest.
Grassmane
Large Monstrosity, Unaligned
AC 15 Initiative +2 (12)
HP 114 (12d10 + 48)
Speed 40 ft., Climb 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 14 (+2) | 18 (+4) | 6 (−2) | 14 (+2) | 9 (−1) |
Skills Athletics +8, Perception +5, Stealth +5
Senses Darkvision 60 ft., Passive Perception 15
Languages None
CR 6 (XP 2,300; PB +3)
Traits
Golden Coat. While in tall grass, the grassmane has Advantage on Dexterity (Stealth) checks and can take the Hide action as a Bonus Action.
Ambusher. In the first round of a combat, the grassmane has Advantage on attack rolls against any creature that hasn't taken a turn yet.
Knuckle Charge. If the grassmane moves at least 20 feet straight toward a target and then hits it with a Fist attack on the same turn, the target must succeed on a DC 16 Strength saving throw or have the Prone condition.
Actions
Multiattack. The grassmane makes two Fist attacks. If both hit the same Medium or smaller creature, that creature has the Grappled condition (escape DC 16).
Fist. Melee Attack Roll: +8, reach 10 ft. Hit: 16 (2d10 + 5) Bludgeoning damage.
Roar (Recharge 5–6). Wisdom Saving Throw: DC 14, each creature within 30 feet that can hear the grassmane. Failure: The creature has the Frightened condition until the end of its next turn.
Bonus Actions
Maw. Melee Attack Roll: +8, reach 5 ft., one creature that is Grappled by the grassmane or has the Prone condition. Hit: 14 (2d8 + 5) Piercing damage.